Improving academic learning from computer-based narrative games
نویسندگان
چکیده
منابع مشابه
Learning to Make Computer Games: An Academic Approach
Anything that combines aspects of play, challenge and conflict can be seen as a game. Therefore, games provide a versatile but demarcated setting for education. From the students’ perspective the concept of ‘game’ is familiar, approachable and diverse, which makes it motivating for them. From the teachers’ point of view, a game can serve as a mixing pot for various study subjects. For example, ...
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Computer games can involve narrative and story elements integrating different forms of interactivity and using different strategies for combining interaction with non-interactive story and narrative elements. While some forms of interactive narrative involve simple selection between fixed narrative sequences, computer games more typically involve the integration of narrative with game play base...
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This paper examines what an understanding of some of the key characteristics of computer games can contribute to design. Drawing on insights from Freud, hermeneutical theorists, and games themselves, we focus on repetition, its variation, and the matter of the ethical in computer games. The essay is concerned less with resolving the ethical questions posed than showing that the ethical also suc...
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Abstract Background and aim: Nowadays, exploring strategies to help students with learning disabilities is one of the areas of interest for many psychologists and researchers. The aim of this study was to evaluate the effectiveness of memory-based computer cognitive games in improving working memory and sustained attention of students with learning disabilities in Arak. Method: The method ...
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ژورنال
عنوان ژورنال: Contemporary Educational Psychology
سال: 2016
ISSN: 0361-476X
DOI: 10.1016/j.cedpsych.2015.12.002